
This is similar to that version's BFG9000, which fires 40 of the same projectiles per shot.
In the Doom press release beta, the plasma gun fires green-white and orange-red bursts, alternating between the two colors. The toy gun which formed the basis of the plasma gun's sprite is visible at lower right. For example, using the plasma gun on the cyberdemon in E4M2: Perfect Hatred, without placing the player in its line of sight, requires aiming at a point slightly to the monster's left. Otherwise, it is a very powerful weapon that can be considered the game's jack-of-all trades.Īlthough the plasma gun does not inflict blast damage, firing it in close quarters demands a certain amount of concentration owing to horizontal auto-aim, which may steer its projectiles right into a wall if the nearest monster is not directly in front of the player. A good tactic to counter this weakness is to fire the plasma gun in controlled bursts, as opposed to fully automatic fire. Attacking monsters from long ranges can be inefficient, however, as enemies tend to move too much for the bursts to be accurate it is also difficult to use against flying monsters in open areas, as the first few hits push the enemy rapidly backward and often to one side of the stream. A continuous barrage will stop an arachnotron, mancubus or revenant dead in its tracks, and even reduce a baron of Hell to about half its normal movement speed and attack frequency. The amount of damage the projectiles do is unchanged, but they have a faster travel speed of 40 units per tic.ĭue to its high damage rate (three times that of the chaingun), the plasma gun is devastating against nearly any single opponent. If the trigger is released, there is no cooldown pause and the weapon is immediately ready to fire again. Because the game runs at 30 tics per second instead of 35, this translates to one projectile every 0.133 seconds. The main difference is that it fires at a slower rate of one projectile every 4 tics. Like the shotguns, the recoiling animation is non-existent, likely to save cartridge space. It has a blue electric tube on top, which makes a constant buzzing sound. In Doom 64, the plasma gun sprites are completely redrawn. The plasma gun (both first person view and pickup sprite) in Doom 64.